
Enjoy mental ray® support in the ActiveShade preview rendering window, in addition to the NVIDIA® iray® renderer previously supported. Integrate 3ds Max into a Python-based pipeline more easily with new support for the popular and easy-to-learn Python® scripting language. Interactively adjust the extent of the cloud displayed.Ĭreate new geometry in context by snapping to point cloud vertices.View point clouds in true color in the 3ds Max viewport.New 3ds Max® tools extend the core toolset, helping you to:Ĭreate more near precise models from real-world references with the new ability to import and visualize massive datasets captured from reality with point cloud support. Handle greater complexity with new support for point cloud datasets, enhanced viewport performance, new scene management workflows, a more responsive ActiveShade, and more. + NEW: Added Inherit Animation - position, rotation, scale, visibility.Autodesk Inventor Autodesk 3Ds Max Autodesk Advance Steel Autodesk Alias Autodesk Fabrication CadMep Autodesk Fabrication CamDuct Autodesk Fabrication EstMep Autodesk Maya Autodesk NavisWorks Autodesk Revit Autodesk Robot Structural Analysis Buy Autodesk 3Ds Max 2022Ĭreate high-resolution 3D assets for games, film, and motion graphics projects with comprehensive animation, modelling, and rendering tools. + NEW: Added Preset system so you can easily create/load different presets for different replacements. REMOVED: the option to prevent error when it is used with conjuction with Open groups are selected the script will replace only the selected object and will keep the hierarchy. + CHANGED: how the replace each group object works with Open groups. This option is available only when the selection you are cloning includes two or more hierarchically linked objects. Allows you choose to copy or instance the transform controllers of the original object’s child objects. + NEW: Added an option to use multiple objects as replacements of the objects you desire. + NEW: When replacing objects that are members of an open group and the Transform controllers between the copies of this group are instanced, you can choose how the new objects will inherit the transform controllers from the objects they replace. This means that when the "Keep Name" is toggled ON all new objects will have the same name as the object from which they originate. + NEW: "Keep Name" which allows you to transfer(keep) the name of the original object to the newly created objects. If the objects that you are replacing has instances in the scene, you can choose to replace or not all of the instances with the new object. When the object that will be cloned have children you can choose to clone them or not. When replacing groups you can choose to treat the group as single object or to replace all objects in the group or arbitrary members of an open group and to keep the hierarchy(the new objects will be in the same groups and nested groups as the replaced objects). Transform controllers - copy or instance the transform controllers of the original object’s child objects.Animation: Position, Rotation, Scale, Visibility - the new object will get animation of the replaced object.wire color - the new object will get wire color of the replaced object.children - the new object will get the children of the replaced object.parent - the new object will get the parent of the replaced object.layer - the new object will be placed in the layer of the replaced object.name - the new object will get name of the replaced object.dimensions - the new object will have the same size as the replaced object.scale - the new object will have the same scale as the replaced object.rotation - the new object will be rotated the same way as the replaced object.position - the new object will be placed on the position of the replaced object.material - the new object will get the material of the replaced object.transformation - position, rotation, scale.There is a lot of options that the replacing object can inherit from the objects it have replaced: Miauu's Objects Replacer offers you easy, fast and powerful way of replacing objects or groups with another objects or groups(copy, instance or reference).
